Strong audio entry. Curiosity gap collapses by 0.8s when the face cuts out.
Sample · sourced from the engine
ordered by severity
- 01
The cutaway at 0.6s severs the face-to-claim connection before the curiosity gap closes.
- 02
No on-screen text in the first 2.0s leaves the verbal hook unreinforced.
- 03
The hand-into-frame opener is the platform default — pattern interrupt fails by 0.4s.
Seven dimensions. Weighted.
The composite is a weighted average of the seven scores below. Each dimension carries an observation grounded in a specific moment of the clip.
The face fills 40% of frame at t=0.0, but a wide cutaway lands at 0.6s and drains the entry.
The opening phrase poses a clear question in the first 6 spoken words.
Voice enters mid-sentence at 0ms with peak -2.6 dBFS. Sharp and deliberate.
The hand-into-frame opener is platform-default. No tonal violation in the first 600ms.
Face is present and neutral at t=0.5. Expression locks only at 1.4s — too late for the curiosity bridge.
No on-screen text in the first 2.0s. A small caption arrives at 2.4s, undersized for thumb-read.
The phrase "watch what happens at the end" implies a time-bound payoff inside the first sentence.
Five hooks. Each leads with motion or curiosity within the first four words.
- 01
“Three things broke before I figured this out.”
opening actionPunch-in on face from t=0.0, mouth already mid-sentence.
repairsvisualEntry·curiosityGap·patternInterrupt - 02
“Nobody told me this would actually work.”
opening actionBold white text fills upper third at t=0.0, face below.
repairstextTiming·visualEntry·curiosityGap - 03
“Stop scrolling — this one cost me a year.”
opening actionHold a single object into tight close-up at t=0.0.
repairspatternInterrupt·stakesSignal·visualEntry - 04
“Watch the first ten seconds. I'll explain after.”
opening actionLocked face, eyes to lens, no cuts through t=2.0.
repairsfaceEmotion·stakesSignal·curiosityGap - 05
“I was wrong about this for ten years.”
opening actionWalk into frame at t=0.0, camera already rolling.
repairspatternInterrupt·visualEntry·faceEmotion
Three visual openings. No dialog. Designed to make the existing audio land harder.
- A
Extreme close-up on eyes, direct gaze from t=0.0, no cut.
repairs · visualEntry, faceEmotion, patternInterrupt - B
Hands slam an object onto a surface at t=0.0.
repairs · visualEntry, patternInterrupt, stakesSignal - C
Split frame: before-state left, after-state right, at t=0.0.
repairs · visualEntry, curiosityGap, textTiming